Civilization
Revolution 1.30 Change List
New Game of the Week Leaderboards Added
New leaderboards have been added to the Game of the Week competitions. The new
leaderboards sort players according to the type of victory they attain. The
original leaderboards combine all of the different victory types together and
will still be available under the "Combined" tab.
By pressing RIGHT or LEFT TRIGGER, you can scroll through the information about
each players' victory - their leader, victory type and the year they won. By
pressing X, only your friends will be displayed on the leaderboard. By pressing
Y, you will display your own best victory on the current Game of the Week for
the board you have chosen.
Game of the Week Improvements
A number of improvements have been made to increase replayability of the Game
of the Week. On the Chieftain level the Game of the Week remains the same, but
at the Warlord level and beyond the AI civilizations receive new bonuses based
on the difficulty level.
Using the "Find Me" Option Before the User is Ranked
Previously, if a player selected the "Find Me" option on one of the
leaderboards before their game had posted, it would simply take them to the end
of the list and show them another user. Now, when the player does this, a warning
appears.
Leaderboards "Find Me" Functionality Improved
The "Find Me" functionality on the leaderboards has been improved to
allow for a quicker response time and to fix a non-functionality error.
Incorrect Civilization Icon Appearing When a Player Loses a Game of the Week
Match
Previously, players who lost a Game of the Week would occasionally see an entry
posted for their name, but with an incorrect civilization icon. It would occur
when the player would reach the year 2100 in the game, but with an AI player in
the lead when the game ended. This has been corrected.
Fixed Game of the Week Matches Failing to Post to Leaderboard (PS3)
If someone played more than one ranked/Game of the Week game during a session,
the subsequent games would not always post their results to the leaderboards.
This has been corrected.
Fixed Old Scores Appearing After Player Completes a New Week's Game of the
Week (PS3)
Previously, if a player completed a Game of the Week match one week with a high
score and then the following week completed the new Game of the Week match with
a lower score, their older, higher score would not be overwritten in the
leaderboards. The result was that the entries in GotW leaderboards appeared out
of order. They should be sorted by the year the game was completed in
increasing order, which has been corrected in this patch.
Multiplayer Pausing Exploit
Previously in multiplayer, when one player paused the game the other players'
games paused as well. This meant a player could continually pause and un-pause
the game, making the game unplayable for the other players involved. To prevent
this situation, players now can only pause the game once per turn in
multiplayer.
Rushing World Bank/United Nations Exploit
We have corrected an exploit that allowed players to rush the World Bank/United
Nations.
Absent Multiplayer Exploit Fix
Previously in multiplayer games, players had been able to walk away from their
game, but leave the game running, forcing the other players to have to wait
until the turn timer ran out every single turn, slowing the pace of play
significantly.
If the player has not been taking their turn, and the player is the last to
have not completed their turn, after roughly five seconds, the speed of that
player's turn timer will increase.
This means that if the player has stepped away from the game, they will not
slow down the pace of play. If the absent player begins to perform actions
again, the player's turns will return to normal.
This only begins to happen once the game has progressed 40 turns (reached Year
0).
Democratic Players Ignoring Offers to Cease Hostilities
Previously in Multiplayer games, if two players were at war, and the player not
using the Democracy government attempted to contact another player who was
using the Democracy government, which normally would force the Democratic
player to declare peace with the other player, the Democratic player could
simply ignore the non-Democratic player, making it impossible for the other
player to force them from war.
Now, when a non-Democratic player attempts to diplomatically contact a player
using the Democracy government, the Democratic player cannot ignore them until
they leave the Democracy government.
Democratic Players Being Able to Declare War
Previously, when a player with the Democracy government actively began
Diplomacy in a multiplayer game, the option to declare war still appeared on
the list of diplomatic options. That option has now been removed.
AI Players Randomly Give Techs
Previously, when players demanded a technology from an AI player, if they
rapidly pressed the "Accept" button in certain situations, the AI
might have randomly given them the tech they previously refused to give. This
has been corrected.
Selling the Same Tech to AI Players Multiple Times
Previously, there was a rare situation where it was possible for players to
sell a technology to the same AI civilization multiple times. This has been
corrected.
Repeating "Production Complete" Sound Cue Bug
Occasionally, when a player completed construction in a city, the
"Production Complete" sound cue would play multiple times. This has
been fixed.
Wonder Music Bug
Occasionally, when a player built a wonder, the music would be exceedingly loud
because the music was being played multiple times overtop of itself. This patch
includes a fix for that bug.
Space Victory Sound Not Playing
Occasionally, when a player completed a game via a Space Race victory, the
music would not play. This has been corrected and the music now plays.
Modern Era City Focus Recalibration
Once the player reaches the Modern Era, if they change their city's city focus
to Gold or Science, their city will no longer produce Hammers. Instead, they
will produce extra Gold or Science respectively.
Great General Bug
Normally, Great Generals would attach to units and not be able to move
independently of their unit. A bug, however, allowed some Great Generals to
separate from their unit. This bug has been fixed.
Main Menu Input Crash (360)
Previously, if players left their controller in a state where a button was
continually being pushed for a long period of time on the main menu, then the
game would crash. This has been fixed.
Improved Multiplayer Quick/Ranked Match Functionality (PS3)
We have fixed a number of bugs that had reduced the ability for players with
different network connections to join the game. Improved NAT negotiation
handling and the addition of a temporary failed connection blacklist will allow
players to connect to Ranked or Quick match games more reliably.
Inviting
Players into Multiplayer Games from Title Screen or Dashboard (360)
Previously, if the player was invited into a game from the title screen or
dashboard, they would be unable to select a storage device before entering the
game. This has been fixed.
Inviting Other Players Within the Game
Previously, if one player invited a second player into a game, and that player
was already in the middle of the game, the invited player would be bumped out
to the main menu, rather than directly into the game. This has been fixed.
Preventing Non-Host Players from Inviting into Multiplayer Games
Previously, players other than the host of a game could invite players into a
multiplayer game. This has been removed.
Hang When Host and Additional Players Leave a Multiplayer Match
Previously, when playing a three or four player multiplayer game, if both the
host and another player left at the same time, a hang could sometimes occur.
This has been fixed.
Combat Progresses Faster in Multiplayer
When the player enters combat in Multiplayer, the resulting battle has been
sped up to facilitate speedy gameplay.
High Capacity Multiplayer Lobby Fixes (360)
Previously, when more than ten games were present in the multiplayer lobby, the
game names present on the first page of the lobby would be repeated on the
second page and be unselectable. This has been corrected.
AI Improvements
Improvements have been made to the AI. AI players are now less likely to war on
the player and more likely to war on one another.
Version Number Display
The current version number of the game is now displayed on the main menu.
Custom Worker Management Cursor Color Corrected (PS3)
Previously, the custom worker management cursor appeared to be black because of
a missing HDR profile. This has been corrected.
Misc Optimization and Stability Fixes